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Thread Statistics | Show CCP posts - 63 post(s) |

JC Anderson
Noir. Noir. Mercenary Group
686
|
Posted - 2012.09.19 04:00:00 -
[1] - Quote
There was a reason I trained all races frigs, cruisers, and bs to 5. And all races t3 sub systems to 5. In additions to training up to use all tech 2 weapons systems.
There ALWAYS seems to be something getting nerfed, and it's the best way to make sure you can fly whatever fotm is until it gets nerfed not long after.
Though, is this really a good thing? |

JC Anderson
Noir. Noir. Mercenary Group
686
|
Posted - 2012.09.19 05:50:00 -
[2] - Quote
Should be noted that the TD buff was on SISI ages ago, and in the last major patch CCP announced they would eventually be doing this, but that the version of it they had on SISI wasn't exactly what they wanted.
They said they would be coming back to it in the near future.
It caused a few threads of complaints then as well, but people for some reason just forgot about it.
These are screenshots I took in may on SISI.
http://img84.imageshack.us/img84/2343/tdsisi.jpg
So we all knew SOMETHING would happen to make them effective against missiles, even if we didn't know how it would finally be implemented. |

JC Anderson
Noir. Noir. Mercenary Group
687
|
Posted - 2012.09.19 09:43:00 -
[3] - Quote
Signal11th wrote:baltec1 wrote:Signal11th wrote:
And unfortunately this is why CCP knows it can 90% of the time push through any old crap. As as for the nerf yes nerfing two things is better than doing everything so nerf the Drake and the Tengu not everything else that uses HML.
That would leave HML still overpowering the other med long range weapons. The drake and tengu are also going to get a revisit when they get teircided. But really is everthing supposed to be equal? There is always going to be something that is better than something else, it's a never ending circle when you try to make everythign the same. The problem with the drake is its tank and projected damage and its cheap, which is great for new players. The tengu is the same but you pay a much higher price for it and you like everyother T3 lose SP if you lose it.
Well, I think thats one reason that the training multiplier on the t3 subs is only 1. They are super fast to train even from 4 to 5. I've always felt that CCP made the decision to keep the mult at 1 primarily because of the possible loss of SP when piloting a strategic cruiser. |
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